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On Rhizome, Lev Manovich follows up his essay on Remix Culture, discussing whether or not the principle of modularity might be applied to culture:

On the other hand, what seems to be happening is that the "users" themselves have been gradually "modularising" culture. In other words, modularity has been coming into modern culture from the outside, so to speak, rather than being built-in, as in industrial production. In the 1980s musicans start sampling already published music; TV fans start sampling their favorite TV series to produce their own 'slash films,' game fans start creating new game levels and all other kinds of game modifications. (Mods 'can include new items, weapons, characters, enemies, models, modes, textures, levels, and story lines.') And of course, from the verry beginning of mass culture in early twentieth century, artists have immediately starting sampling and remixing mass cultural products - think of Kurt Schwitters, collage and particularly photomontage practice which becomes popular right after WWI among artists in Russia and Germany. This continued with Pop Art, appropriation art, and video art.